Thursday, April 21, 2011

Cryx Unbound and in Melbourne

With the announcement of Unbound, a game mode with alternating activations and 150pt battles, I'm very enrhused to field a ton if fun things for my Cryx at once. I'll be ramming Trollbloods into Nic's hand's to get a game out of him, likely take on a swarm of Sam's faithful, and maybe even a combo Circle/Gator army of tbe GF - not that I'm looking forward to Cassius/Barny.

Here's a prelim list. It hasn't got as much as I expected, but it does have nearly everything I consider insane fun. I might play with it a bit, those Ghost raiders could get maybe dropped for a fistful more Wraith Witches purely for hot chick love (more likely for Pistol Wraiths though).

Army Name: 150 Unbound
150+16 points, 112 models

Iron Lich Asphyxious +6 points
* Cankerworm 5 points
* Deathjack 12 points
* 2x Deathripper 4 points each
* Skarlock Thrall 2 points

Warwitch Deneghra +5 points
* 3x Defiler 5 points each
* Nightmare 10 points
* Skarlock Thrall 2 points

Goreshade the Cursed +5 points
* Leviathan 9 points
* Malice 9 points

Bane Lord Tartarus 4 points
10 Bane Thralls 8 points
* Bane Thrall Officer & Standard 3 points
10 Bane Thralls 8 points
* Bane Thrall Officer & Standard 3 points
6 Bile Thralls 5 points
6 Bile Thralls 5 points
6 Bile Thralls 5 points
10 Blackbane's Ghost Raiders 9 points
2x Bloat Thrall 2 points each
6 Bloodgorgers 5 points
General Gerlak Slaughterborn 3 points
10 Mechanithralls 5 points
10 Mechanithralls 5 points
Necrosurgeon & Stitch Thralls 2 points
Necrotech 1 point
Orin Midwinter, Rogue Inquisitor 2 points
2x Pistol Wraith 3 points each
1 Scrap Thrall
3x Warwitch Siren 2 points each
Withershadow Combine 5 points

So much character love! I regret not fitting in Rengrave and some revenants, but maybw thatd be better for a Skarre/Terminus/Magnus combo with a nautical theme.

Unbound is a few months off regardless, so back to more immediate concerns heres a rundownnof a test game vs Shauns freshblood Cygnar from tuesday night.

Turn 1 with Terminus and I elected to go first. I could hardly believe how much ground I covered, swarming straight to the objectives. I forget the scenario name, but we elected to go for the SR2011 one with 2 flags. Shaun came thundering forward in his own turn, blasting Revenants to shreds and throwing a dent in a Bloodgorger or two but those filthy pirates just sprang back into unlife next turn, blades hefted...

Terminus, the Deathjack, and the Cavalry pressed forward while the other elements knifed deep into the enemy ranks. Highlight of the round was the Ghost Raiders convincing the Storm Lancers to hop out of the saddle and take up an unlife of piracy, and some horrific action from Revenants left Terminus sitting on 8 Soul Tokens, having feated.

It just got worse for Shaun, and I ended my turn in such a commanding position the game was basically over. Terminus destroyed the Stormclad, the Deathjack ripped the Lancer to shreds, and the less said about what happened to the Stormblades the better. Note those Soul Hunters, bemoaned as light cavalrh, are regrouping having lain blades on Siege who ended the round surrounded by Ghost Raiders.

I didn't eben get a turn 4, receiving The last points I needed for flags. Siege gave it a real go, sending Ghost Raiders flying into each other, with the Defender backing him up - but it was a resounding win for the forces of darkness. Terminus scored 14 Soul Tokens over the game, and came out having lost only 3 Blood Gorgers and 4 Ghost Raiders, which were replaced by fresh recruits in the course of the game. I felt really rotten layibg the smack down so rough, but hopefully it was as fun a game for Shaun as it could have been.

Dirty bloody Terminus. I blame the Ferret!!

No comments:

Post a Comment